Dubai Telegraph - Gaming industry feels squeeze after pandemic boom

EUR -
AED 3.873085
AFN 71.98403
ALL 98.091865
AMD 410.865926
ANG 1.906142
AOA 961.670233
ARS 1056.356293
AUD 1.632295
AWG 1.89276
AZN 1.796773
BAM 1.955638
BBD 2.135523
BDT 126.389518
BGN 1.955738
BHD 0.396967
BIF 3123.440963
BMD 1.054463
BND 1.417882
BOB 7.308394
BRL 6.112667
BSD 1.057612
BTN 88.859931
BWP 14.458801
BYN 3.461213
BYR 20667.465977
BZD 2.131923
CAD 1.486845
CDF 3021.035587
CHF 0.936631
CLF 0.03727
CLP 1028.384713
CNY 7.626405
CNH 7.630566
COP 4744.106555
CRC 538.255361
CUC 1.054463
CUP 27.943258
CVE 110.255856
CZK 25.271148
DJF 188.334381
DKK 7.463529
DOP 63.724715
DZD 140.438353
EGP 51.981689
ERN 15.816938
ETB 128.080678
FJD 2.399904
FKP 0.832305
GBP 0.835979
GEL 2.883997
GGP 0.832305
GHS 16.895599
GIP 0.832305
GMD 74.867216
GNF 9114.244125
GTQ 8.168323
GYD 221.171657
HKD 8.209522
HNL 26.709785
HRK 7.521754
HTG 139.038469
HUF 408.314303
IDR 16764.161957
ILS 3.953817
IMP 0.832305
INR 89.078624
IQD 1385.485097
IRR 44384.968904
ISK 145.147177
JEP 0.832305
JMD 167.96607
JOD 0.747724
JPY 162.71943
KES 136.968641
KGS 91.215016
KHR 4272.645655
KMF 491.985906
KPW 949.015895
KRW 1471.950676
KWD 0.32429
KYD 0.881427
KZT 525.596411
LAK 23240.072622
LBP 94711.445261
LKR 308.984375
LRD 194.603861
LSL 19.241504
LTL 3.113554
LVL 0.637834
LYD 5.165572
MAD 10.544126
MDL 19.217406
MGA 4919.592002
MKD 61.604891
MMK 3424.85323
MNT 3583.063688
MOP 8.480797
MRU 42.220499
MUR 49.781576
MVR 16.291845
MWK 1833.947905
MXN 21.453199
MYR 4.713979
MZN 67.384089
NAD 19.241504
NGN 1756.545202
NIO 38.916773
NOK 11.692976
NPR 142.176209
NZD 1.798657
OMR 0.405466
PAB 1.057612
PEN 4.015067
PGK 4.252647
PHP 61.930171
PKR 293.652946
PLN 4.319842
PYG 8252.315608
QAR 3.85558
RON 4.982551
RSD 116.987298
RUB 105.311966
RWF 1452.579533
SAR 3.960703
SBD 8.847383
SCR 14.594154
SDG 634.2631
SEK 11.576527
SGD 1.416885
SHP 0.832305
SLE 23.83472
SLL 22111.557433
SOS 604.449871
SRD 37.238876
STD 21825.245831
SVC 9.254233
SYP 2649.368641
SZL 19.234405
THB 36.739624
TJS 11.274465
TMT 3.701164
TND 3.336823
TOP 2.469661
TRY 36.293586
TTD 7.181404
TWD 34.245573
TZS 2813.266686
UAH 43.686277
UGX 3881.678079
USD 1.054463
UYU 45.386236
UZS 13537.877258
VES 48.222799
VND 26772.804141
VUV 125.187913
WST 2.943628
XAF 655.902604
XAG 0.034867
XAU 0.000412
XCD 2.849738
XDR 0.796734
XOF 655.902604
XPF 119.331742
YER 263.483869
ZAR 18.164652
ZMK 9491.432086
ZMW 29.037592
ZWL 339.536511
  • RBGPF

    61.8400

    61.84

    +100%

  • BCC

    -0.2600

    140.09

    -0.19%

  • SCS

    -0.0400

    13.23

    -0.3%

  • NGG

    0.3800

    62.75

    +0.61%

  • GSK

    -0.6509

    33.35

    -1.95%

  • RIO

    0.5500

    60.98

    +0.9%

  • BTI

    0.9000

    36.39

    +2.47%

  • CMSD

    0.0822

    24.44

    +0.34%

  • RYCEF

    0.0400

    6.82

    +0.59%

  • CMSC

    0.0200

    24.57

    +0.08%

  • RELX

    -1.5000

    44.45

    -3.37%

  • BCE

    -0.0200

    26.82

    -0.07%

  • VOD

    0.0900

    8.77

    +1.03%

  • JRI

    0.0235

    13.1

    +0.18%

  • AZN

    -1.8100

    63.23

    -2.86%

  • BP

    -0.0700

    28.98

    -0.24%

Gaming industry feels squeeze after pandemic boom
Gaming industry feels squeeze after pandemic boom / Photo: Joe Scarnici - GETTY IMAGES NORTH AMERICA/AFP

Gaming industry feels squeeze after pandemic boom

In the height of the pandemic, video games offered people solace in isolation. But now that life is slowly returning to pre-crisis normal, and inflation is soaring, gaming companies are feeling the pinch.

Text size:

Makers of consoles, accessories, and software for gaming are experiencing the same kind of post-pandemic effect as tech titans who saw business boom while Covid-19 fears kept people close to home.

The squeeze has been exacerbated by steep inflation spurring belt-tightening and gaming fatigue after years of relying on indoor entertainment.

Early in the pandemic, "people flocked to Twitch in droves -- streamers and viewers alike," said Brandon Williams, who goes by the handle "BWpaco" on the Amazon-owned platform where gamers broadcast video game action.

"But I've talked to quite a few people who have stopped streaming because they've had burnout or because it's not for them," the 30-year-old streamer added.

"Or, they don't have the time anymore since they went back to work in person."

Twitch viewership that soared during the pandemic has ebbed but remains above what is was in 2019, according to twitchtracker.com.

- Games still in play -

Matt Piscatella, an analyst with market research group NPD, estimated that people in the United States will spend about $55.5 billion on gaming in total this year, less than last year but still up 28 percent from the pre-pandemic year of 2019.

US video game giant Activision Blizzard, which Microsoft is in the process of purchasing, reported that sales in the first half of this year declined, with gamers spending less time in its powerhouse "Call of Duty" franchise.

Nvidia, the California-based maker of high-performance graphics cards popular with gamers, recently issued an earnings warning because of "declining revenues in video games."

Even spending on mobile games is showing signs of weakening, according to analysts.

"Higher prices in everyday spending categories such as food and gas, the return of experiential spending such as travel and attending live events, a lighter release slate of new games, and continued new generation console hardware supply constraints were all likely contributors to the decline seen in the second quarter," Piscatella said.

Omdia analyst Steven Bailey said delayed releases of keenly-anticipated titles such as "Starfield" and "Suicide Squad" also contributed to a pandemic boom "correction" that was inevitable.

- Lurking -

The bump that new titles give to video game sales is a wild card likely to benefit the industry going forward, as players typically throng to get their hands on hot releases.

Piscatella expressed hope the video game market will stabilize in the year ahead and then return to steady growth.

The rising cost of living from inflation is forcing gamers to make choices with their money, but that doesn't mean they are abandoning play, the analyst noted.

More than three-quarters of US consumers play video games, and subscription services such as Xbox Game Pass and PlayStation Plus help tamp down the cost, Piscatella said.

Pandemic effects on video game play have gone beyond the economic arena, giving rise to a trend of players seeking "comfort games" that emphasize cooperation rather than competition.

The explosion of Nintendo's "Animal Crossing" game devoted to community building is an example of this phenomenon, with players uniting to sustain virtual towns.

And, according to streamer BWpaco, viewers are taking to listening to Twitch channels as they might a radio broadcast while their attention is elsewhere.

"They're just lurking," the streamer said.

"I feel now that things have opened back up, and people are more busy, they have it on as background noise."

A.Krishnakumar--DT