Dubai Telegraph - Gaming time has little effect on short-term mental health: study

EUR -
AED 3.874351
AFN 70.672481
ALL 98.206772
AMD 409.529379
ANG 1.902292
AOA 961.98469
ARS 1053.240083
AUD 1.632197
AWG 1.893379
AZN 1.79736
BAM 1.951687
BBD 2.131209
BDT 126.134215
BGN 1.954399
BHD 0.397559
BIF 3057.359101
BMD 1.054807
BND 1.415032
BOB 7.2937
BRL 6.114617
BSD 1.055476
BTN 88.681275
BWP 14.429731
BYN 3.454254
BYR 20674.224038
BZD 2.127637
CAD 1.485258
CDF 3022.023436
CHF 0.935277
CLF 0.037481
CLP 1034.217927
CNY 7.628899
CNH 7.631342
COP 4683.966965
CRC 537.173181
CUC 1.054807
CUP 27.952395
CVE 110.596966
CZK 25.250021
DJF 187.460777
DKK 7.45828
DOP 63.714461
DZD 140.670985
EGP 52.059705
ERN 15.82211
ETB 128.686874
FJD 2.400689
FKP 0.832577
GBP 0.835371
GEL 2.88494
GGP 0.832577
GHS 16.824589
GIP 0.832577
GMD 74.891697
GNF 9102.987795
GTQ 8.151823
GYD 220.726985
HKD 8.212467
HNL 26.502077
HRK 7.524214
HTG 138.757615
HUF 408.109004
IDR 16773.546462
ILS 3.95511
IMP 0.832577
INR 89.063872
IQD 1382.325031
IRR 44399.482357
ISK 145.07861
JEP 0.832577
JMD 167.626783
JOD 0.747968
JPY 162.620745
KES 136.601561
KGS 91.244843
KHR 4271.970133
KMF 492.14678
KPW 949.326214
KRW 1472.870098
KWD 0.324375
KYD 0.879655
KZT 524.539682
LAK 23156.186098
LBP 94457.998459
LKR 308.360235
LRD 194.084919
LSL 19.218992
LTL 3.114572
LVL 0.638043
LYD 5.142227
MAD 10.562318
MDL 19.178769
MGA 4920.676648
MKD 61.480451
MMK 3425.973124
MNT 3584.235315
MOP 8.463746
MRU 42.150501
MUR 49.797854
MVR 16.297172
MWK 1831.145921
MXN 21.457915
MYR 4.71552
MZN 67.406123
NAD 19.218988
NGN 1756.254599
NIO 38.780033
NOK 11.691443
NPR 141.890359
NZD 1.798468
OMR 0.406127
PAB 1.055486
PEN 4.011473
PGK 4.240062
PHP 61.944657
PKR 292.923905
PLN 4.316188
PYG 8235.64615
QAR 3.840136
RON 4.976374
RSD 116.98134
RUB 105.533529
RWF 1444.031261
SAR 3.961836
SBD 8.850276
SCR 15.510982
SDG 634.470498
SEK 11.57129
SGD 1.415261
SHP 0.832577
SLE 23.842514
SLL 22118.787698
SOS 602.826263
SRD 37.251053
STD 21832.382474
SVC 9.235539
SYP 2650.234959
SZL 19.218979
THB 36.740526
TJS 11.251797
TMT 3.702374
TND 3.330558
TOP 2.470468
TRY 36.326303
TTD 7.166966
TWD 34.295483
TZS 2805.787901
UAH 43.598444
UGX 3873.837193
USD 1.054807
UYU 45.294985
UZS 13538.452675
VES 47.941006
VND 26781.558588
VUV 125.228848
WST 2.944591
XAF 654.571505
XAG 0.03487
XAU 0.000412
XCD 2.85067
XDR 0.795132
XOF 653.456945
XPF 119.331742
YER 263.570026
ZAR 19.209466
ZMK 9494.535692
ZMW 28.979211
ZWL 339.647536
  • CMSC

    -0.0050

    24.545

    -0.02%

  • RBGPF

    1.6500

    61.84

    +2.67%

  • NGG

    0.3100

    62.68

    +0.49%

  • GSK

    -0.5859

    33.415

    -1.75%

  • RELX

    -1.6000

    44.35

    -3.61%

  • AZN

    -1.8050

    63.235

    -2.85%

  • CMSD

    0.0346

    24.3924

    +0.14%

  • SCS

    -0.0200

    13.25

    -0.15%

  • RIO

    0.5300

    60.96

    +0.87%

  • RYCEF

    -0.0100

    6.78

    -0.15%

  • BCC

    -0.3140

    140.036

    -0.22%

  • BTI

    0.8190

    36.309

    +2.26%

  • JRI

    -0.0515

    13.025

    -0.4%

  • VOD

    0.0750

    8.755

    +0.86%

  • BP

    -0.1250

    28.925

    -0.43%

  • BCE

    -0.0100

    26.83

    -0.04%

Gaming time has little effect on short-term mental health: study
Gaming time has little effect on short-term mental health: study / Photo: DAVID MCNEW - GETTY IMAGES NORTH AMERICA/AFP

Gaming time has little effect on short-term mental health: study

The short-term mental-health impact of playing video games "is probably too small" to be noticeable, according to a major study by the University of Oxford published Wednesday.

Text size:

"Our study finds little to no evidence of connections between gameplay and well-being," said Andrew K. Przybylski, a researcher at the university's Oxford Internet Institute.

The study surveyed 38,935 players from the English-speaking world, asking them to rate their mental well-being and comparing it with the amount of time they spent gaming in the previous two weeks.

"Many have warned about video games' possible addictive qualities and their potential harm to players' well-being, leading to far-reaching and widely contested health policy decisions," said the study, published by the Royal Society.

In China, children are only allowed to game for one hour each day on Fridays, Saturdays and Sundays.

"Our results show that the impact of time spent playing video games on well-being is probably too small to be subjectively noticeable and not credibly different from zero," the study said.

Game publishers including Sony, Microsoft and Nintendo provided researchers with the time each respondent spent playing, with their consent.

It followed players of seven titles -- "Animal Crossing: New Horizons, "Apex, Legends," "Eve Online," "Forza Horizon 4," "Gran Turismo Sport" and "The Crew 2" -- over a six-week period, taking surveys at two-week intervals.

The study's authors said that more work was needed to identify the causal effects over a longer time period.

"Although we studied the play and well-being of thousands of people across diverse games, our study barely scratched the surface of video game play more broadly," they said.

"Our conclusions regarding the causal nature of the observed associations are tentative.

"Studies with both a higher measurement resolution and a longer overall time span are needed to detect potential more transient or slower effects," the authors said.

T.Prasad--DT